Sprint 0.1.19 – Fireworks, Reactive SFX, Psychedelic Surround Screen, Restrict Friends Join, and Building Template

It was a busy sprint with a lot of DJ lighting and effects along with improving the Invite Friends to Join process and a new Template to make adding levels easier for people interested in building in myMO. The first set of improvements were around the inviting Steam Friends to join. Now when you invite…

Sprint 0.1.17 – AWS Migration, Standardize Map Folders Scaffolding & Build Standard Source Project for 3D Modelers

This Sprint like a lot of the last couple was mostly behind the scenes as the migration away from AWS to local SAV files was the main focus of the efforts. Current Avatar Appearance, Avatar Inventory & Current Player Props databases were all moved to local SAV files. This only leaves DJ Light Cues and…

Sprint 0.1.16 – Moving to SAV files, Inviting Steam Friends to Games & Multiple Custom Levels for Each Venue

There were a lot of big changes to myMO this week although they were mostly behind the scenes. First we started moving away from AWS databases and started to use SAV files on the host’s machine for things they customized and data stores shipped with the game for things that don’t change. This will make…

Sprint 0.1.15 – New Menu Scaffolding, Creator Template and Edit Testing

The biggest change this sprint to the game was the start of building a new game play flow involved with the menus. The first set of menus were added that directed the game play to be aligned to Regions and Venues/Clubs within each Region for Player customization and holding events. The top level screen now…

Sprint 0.1.13 – OMNICore Multiplayer Testing and Fixes, Edit Mode Fixes, More Branching Flexibility

The focus this last sprint was on exercising the OMNICore code and making improvements based on Multiplayer Testing. As you recall, there are now two branches of the code base. One for the myMO Music Promoter Game and one for OMNICore which is more of a generalized, virtual social world application base. As we began…

Strategic Changes for the Game myMusicOasis

Our little studio, MusicOasisOmni has made some major changes in our Strategy for the software we have been developing. This blog has primarily focused on the development of the myMusicOasis software development which was basically aimed at being a multiplayer, session based games where people could meet and have dance parties while listening to music…

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