This sprint was spent between Unreal Engine development and modeling for the new Proxi game under development by Will Wright and Gallium Studios. The main work this sprint was building a sit system for myMO. Basically, the sit system works by a player getting near a chair and raising a collision event that displays a UMG Menu asking them if they want to sit. If the choose to sit, it runs a blueprint that moves them to the correct position and orientation in front of the chair and plays a stand to sit animation to sit them in the chair. It then returns to the main walk cycle animation which has been signaled to have the walk cycle play the sitting idle animation. If the user hits the sit hot key “E” while they are sitting it will then play the sit to stand animation that will also move them so they are away from the chair. The player is then back in the walk cycle animation in the idle position and and get walk, run, jump, crouch, etc. This multiple animations coordinated by blueprints while more complicated than just simply playing a sit animation like you do in Sansar is more realistic.
The second major accomplishment was associated with the DJ light controls. Kill switches were added to the menus for all the manually controlled light setting menus as well as a master “kill switch” on the DJ Setup Panel. In this way the person controlling the lights in manual mode can easily turn off a single light effect (i.e. laser, spot, etc) or can decide to turn off everything that is playing.