Around the Metaverse – What Sansar Can Learn from VRChat

I will start off by reminding you again that everything I say is my opinion only and may not represent the beliefs of the myMusicOasis gang.  Recently, a long-time acquaintance from back in the HighFidelityVR days(Philip Rosedale’s early VR Venture that closed after four years) told me he had gotten a job with VRChat. I…

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Why a Blog on Streaming Live Music Events in Virtual Worlds?

This post will explore Streaming Live Music across the internet with a special focus on streaming live performances into Virtual Worlds with a live audience.  It will look at this from a performer’s and fan’s perspective.  Musicians, prior to the current global pandemic, were starting to use the internet to broadcast their performances to fans…

Sprint 0.2.3 – A Little Time Off for a Team Epic Mega Jam

This week we suspended the work on myMO for a few days to enter the Epic Games – Mega Jam. The Epic Mega Jam is an annual seven-day game jam organized by Epic Games that brings together artists, designers, and developers throughout the Unreal Ecosystem to foster creativity and provide an opportunity for individuals and…

Sprint 0.2.1 – Avatar Attachments & Avatar Animation Pipeline

This sprint was all about adding features to the RPM avatar in the game and then developing a usable pipeline for making custom RPM animations in Blender and remapping existing animations on other skeletons onto the RPM avatar and bringing them into the game. The first thing that was needed to be done was to…

Sprint 0.1.23 – Prepare for Closed Alpha Launch

This sprint a number of features were finished off and tweaked after testing associated with getting ready for the Closed Alpha Launch of myMO on Steam. The list of features included: Began working on Game Level Control Settings by adding controls for Audio Channels Volume (Voice, Music, SFX & Master Volume): A new feature was…

Sprint 0.1.22 – Splash Screens, UI Navigation Fixes, Dynamic Prop Cleanup, Hippie Tea Room & Improved Sitting in Chairs

This sprint was mostly about helping make the UI navigation more consistent for the game player. Splash Screens were added to all the places where the game used to appear to freeze while moving from entering, changing and leaving maps. There are now splash screens embedded to let players know that the game is processing…

Sprint 0.1.21 – Edit Mode Improvements & My Hometown from 50 Years Ago Street Dance Map

This sprint was primarily adding some features in edit mode in the game along with a lot of building as I added a downtown level with a street dance. The main edit mode feature that was added was the ability for game players to be able to bring their own 3d models with textures into…

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