B-to-B & B-to-C metaverse development utilizing social, technical and creative solutions to create unique and compelling virtual worlds
You need the metaverse. Now.
Most businesses need a virtual presence in the metaverse. From expanding your customer base to training and education; from telling your story to providing entertainment. Virtual worlds are rapidly becoming a powerful mass media that has a huge bandwidth to communicate brands and ideas while creating interactive communities, customers and fans centered around your product, service or any concept imaginable.
How we work with you
The Universe is expanding! MusicOasisOMNI (MOOM) is here to expand your current market into the Metaverse. Our experienced team is here to realize the virtual version and vision of your brand and marketing. MOOM is dedicated to the creative collaborative process from the first discovery session to ongoing maintenance of your virtual build project. Our team approach is to analyze your needs for Metaverse expansion and then develop a concept and systematic plan that translates your idea into virtual 3D reality. At each step of the way, your input will be the collaborative guide that will guarantee a win/win solution: You get more than what you expected and we get the thrill of creating something cool.
We offer the following 3d World Creation Services:
- Creative Services for event Design.
- Concept/Design/Build – your 3d world whether it be a club, a landscape, custom building or a small town.
- Commissions – we work as commissioned artists and programmers on a per contract basis to realize your overall dream.
- Stores – we can set up a store to sell your products.
- Graphic Design – whether it be a new logo or new website.
- Blogs – do you need to blog, we can help.
- Tutorials – we will create tutorials for your new game, 3d world or project.
- Avatars – do you need some new avatars, we have experience with DAZ/Poser, RPM, metahuman and other avatar systems.
- Animations – we do custom animations for our avatars.
MusicOasisOMNI Sansar Destinations
Contact
Richard A Goldberg (aka RAG) ragceomoo@musicoasis.com
Sticky Blogs
This sprint was about adding a couple new features in the game that would appeal to musicians and DJs. The…
I will start off by reminding you again that everything I say is my opinion only and may not represent…
This post will explore Streaming Live Music across the internet with a special focus on streaming live performances into Virtual…
myMO Development
myMO (my MusicOasis) is a stunningly beautiful and immersive multiplayer game to be released on Steam. The game is built for a community of DJs, musicians, and music fans who want to share beats while raving in a virtual world featuring player customizable dance clubs, DJ controlled lights & visual effects along with in game DJ equipment and music instruments. All of this set in an environment where you are able to collaborate with others as you build up live dance sets.
October 27th 2023
This sprint the Gizmo was added to Edit mode to help people place, rotate and scale items in custom versions of Venues they create. Free Camera was also worked on. Read more…
September 29th 2023
This sprint was about adding a couple new features in the game that would appeal to musicians and DJs. Read more…
September 22nd 2023
This week we suspended the work on myMO for a few days to enter the Epic Games – Mega Jam. Read more…
September 8th 2023
This sprint has been looked forward to for a long time. To spend two weeks to mostly add visual effects and DJ Lights that you could control through the DJ Control Panel. Read more…
August 27th 2023
This sprint was all about adding features to the RPM avatar in the game and then developing a usable pipeline for making custom RPM animations. Read more…
August 10th 2023
This Sprint was the first one under Release 2 of my Music Oasis. Release 2 is meant to be released at some point as an Alpha release of the game to the general public. Read more…
July 26th 2023
This sprint a number of features were finished off and tweaked after testing associated with getting ready for the Closed Alpha Launch of myMO on Steam. Read more…
July 14th 2023
This sprint was mostly about helping make the UI navigation more consistent for the game player. Splash Screens were added to all the places where the game used to appear to freeze while moving from entering, changing and leaving maps. Read more…
June 30th 2023
This sprint was primarily adding some features in edit mode in the game along with a lot of building as I added a downtown level with a street dance. Read more…
June 15th 2023
This sprint centered around trying to add features and capabilities associated with the RPM Avatar that we use in myMO. Read more…
June 2nd 2023
It was a busy sprint with a lot of DJ lighting and effects along with improving the Invite Friends to Join process and a new Template to make adding levels easier for people interested in building in myMO. Read more…
May 19th 2023
This sprint was the last sprint related to the infrastructure tasks to move away from the AWS database for persistent data storage to either SAV files or csv files. Read more…
May 8th 2023
This Sprint like a lot of the last couple was mostly behind the scenes as the migration away from AWS to local SAV files was the main focus of the efforts. Read more…
April 19th 2023
There were a lot of big changes to myMO this week although they were mostly behind the scenes. First we started moving away from AWS databases and started to use SAV files on the host’s machine.. Read more…
February 23rd 2023
With last sprint we split off the game into two forks. The new fork is a copy of myMO as it existed at the end of last sprint (02/10/23). This fork is now known as OMNICore… Read more…
April 6th 2023
The biggest change this sprint to the game was the start of building a new game play flow involved with the menus. Read more…
March 23rd 2023
We spent a great deal of time testing multiplayer with the Team from RhinoXR who are using a derivative of our code base for their Megaverus Virtual World project they are pursing. Megarerus is a project will utilize a version of OMNIcore that will be converted to Unreal 5.1.1. Read more…
March 11th 2023
The focus this last sprint was on exercising the OMNICore code and making improvements based on Multiplayer Testing. As you recall, there are now two branches of the code base. One for the myMO Music Promoter Game and one for OMNICore which is more of a generalized, virtual social world application base. Read more…
February 7th 2023
This sprint had three major components. The first was to add Groups and Roles to the game. Game players now can be assigned to groups and then roles within that group. Read more…
January 26th 2023
Now that we have officially opened Closed Alpha Testing, this sprint needed to focus on creating some documentation guides to help people use the game and address few smaller bugs. Read more…
January 15th 2023
This sprint was to take another run at upgrading the Avatar System to utilize the latest System Development Kit from Ready Player Me (RPM). Read more…
December 30th 2022
We have been starting to use a package we bought called Ultimate Sky and Ultimate Weather in our exterior builds (Plaza and Park). Read more…
December 15th 2022
This sprint was again about working on a couple of more venues for DJ and Dance Events in my Music Oasis. The two main maps I worked on were the Oasis Recording Studio and Oasis Park. Also, continued to work on some Proxi models which while not directly related to myMO it is something that the team is contributing to. Read more…
December 1st 2022
This sprint was mostly focused around testing and trying to build light shows with the tools inside of myMO. Read more…
November 18th 2022
This sprint was spent between Unreal Engine development and modeling for the new Proxi game under development by Will Wright and Gallium Studios. The main work this sprint was building a sit system for myMO. Read more…
November 7th 2022
This sprint was mostly spent behind the scenes with coding. The myMO game has the ability to change settings on a number of DJ Lights and special effects. Read more…
October 22nd 2022
This sprint wasn’t touching the code base for the myMO game. It was focused on getting some DJ and Music related animations into the game. Read more…
October 4th 2022
This sprint was all about trying to enhance the RPM avatar experience. Read more…
September 16th 2022
This is the first sprint associated with Release 1 of the game. The focus of the sprint was to add the capability to place lights, cameras and Non-Playable Characters (NPC) into a customized club template map. Read more…
August 28th 2022
Over the last couple of sprints we started putting in pieces of an edit system for myMO. The intent of this edit system is to allow game players to customize their surroundings by placing props, lights, and NPCs in existing maps. Read more…
August 13th 2022
Sprint 6 of Release 0 was once again focused around allowing Game Players to be able to customize their environment and clubs. Read more…
July 30th 2022
This sprint once again focused on creating tools for people playing the game to be able to change their environment… Read more…
July 16th 2022
With the realization that myMO should allow game players more creative abilities… Read more…
July 3rd 2022
This Sprint was a case of sometimes you have to take a step backwards to go foreword. Read more…
June 16th 2022
This was the 2nd sprint working towards the minor release 1 of myMO. Read more…
May 31st 2022
This is the first sprint release for the myMO Major Release 0, Minor Release 0, Sprint 1. Hence, Release 0.0.1. This was a normal two-week development sprint. Read more…
May 15th 2022
The Music Oasis has been building myMO since last summer. Read more…
Our mission is to provide performers access to virtual worlds and TO expand the creative arts in the Metaverse
WHETHER YOU ARE AN EXPERT AT STREAMING OR DONT KNOW A THING, MusicOasisOMNI WILL HELP YOU GET IN CONTACT WITH YOUR GLOBAL AUDIENCE.